//
//  Card_Menu.h
//  Card
//

#import <Foundation/Foundation.h>

#import "cocos2d.h"

typedef enum 
{
	ECard_Menu_Play,//开始游戏
	ECard_Menu_Des,//游戏说明
	ECard_Menu_Return,//返回
	ECard_Menu_Count
}ECard_Menu;

@protocol Card_MenuDelegate

- (void)Card_MenuSelect:(NSInteger)pIndex;

@end

@interface Card_Menu : CCLayer < ReplaceLayerActionDelegate >
{
	id<Card_MenuDelegate> delegate;
}

+(CCScene *) scene;

-(id)init:(id<Card_MenuDelegate>) _delegate;

@end
